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by vansid 1087 days ago
Some old-school 80s and 90s games used manuals as form of copy protection. I distinctly remember parts of "Day of the Tentacle" where the game would ask you to enter a word or phrase from the manual...and if you didn't have it (because you copied the disk and not the manual), then you couldn't move forward.

Pretty interesting idea that eschewed technological tricks to prevent copying.

1 comments

DoTT copy protection involved balancing the portable battery's chemicals. Copying a word or phrase feels off brand for a LucasArts game, that was more of a Sierra thing.

Which specific version do you distinctly remember?

You're right, I do remember the battery challenge now. I was possibly confusing a similar tactic from a Sierra game (which I also played my fair share of). Bear in mind, this was over thirty years ago - it's amazing how our memories can take on new shapes over time.