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by karpierz
1087 days ago
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I don't think the RTS genre died; I think it evolved. Two of the most popular games in the world, League of Legends and DotA2, are RTS games. The Total War franchise keeps on kicking. Auto-battlers like Teamfight Tactics and Mechabellum mix real-time analysis with turn-based decision making. It's the old school style of RTS that's dying; harvest resources to build units and beat your opponent. But that style of game was perfected with the release of Brood War, and the core mechanics haven't been improved on since. |
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Doesn't mean they are less valid of games, it's just not what I think of. To me, controlling more than one unit is pretty central to what an RTS is. It scratches a certain commander/godlike itch that other games don't. And those things you list (harvesting resources, building units) aren't absolutely critical to the genre. Company of Heroes is considered an RTS by many