I'd be impressed if they managed to find any bugs, it's probably one of the least buggy games I've encountered (the speedruns for example contain no glitches at all).
“ Fixed a crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes. ”
“ Fixed a crash when removing modded pipe-to-ground that connects to a shifted pipe-to-ground. ”
“ Fixed that solar panels on multiple surfaces would all produce electricity based on a daytime of one of the surfaces when they were part of a single electric network with a script created wire between surfaces “
“ Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing “
“ Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces. “
And so on. There was a blog post a while back that claimed they had fixed over 8,800 reported bugs and after more than four years of development they had reached 0 outstanding bugs.
Particularly notable is that many of the bugs they're fixing can only be triggered by mods. (This is the case for at least half of the ones in your example -- "modded pipe-to-ground" is obviously mod-only, and neither "solar panels on multiple surfaces" nor "spider vehicles with burner energy sources" are features present in the base game.)