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by philbo
1081 days ago
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Realistically, how much data is it practical to stash inside these continuations? It seems like it could get out of hand quite quickly for non-toy examples. If you were propagating e.g. game state, you'd still want to stick that in a db, so the continuation would just be a session id? |
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Game state has to be propagated from the server to the client so the player knows what is happening where-as continuations as used in this article are more about avoiding this propagation (the hidden field in the example is replaced by dispatch-table tag which acts as a session id / location in the dispatch-table for finding the continuation function)