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by flohofwoe
1088 days ago
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I don't have hard numbers to prove, but I bet that Blender is currently wiping the floor with Autodesk Maya and 3dsmax in wide areas of the gamedev world, at least for new studios that have the luxury to start their asset production workflows from scratch (the others can't do much else than begrudgingly accept that Autodesk tightens the screws more and more until they can also break out of their self-induced vendor lock-in). Which is a shame because Maya is actually a very decent product, or at least was until Autodesk bought it. I only actively followed Maya development until around 2018 when I maintained a plugin for it, and back then it was already pretty clear that Autodesk favours milking their existing customer base over investing into their product development. |
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