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by doctorpangloss
1086 days ago
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> In the past ten years we have seen local multiplayer evaporate. Split screen multiplayer evaporated for many reasons. Besides business it's also technology. I'm not sure you'll find a single indie split screen multiplayer game that uses a modern, queued graphics pipeline (Unity HDRP or Unreal 4+). Even among big commercial games, Fortnite notably supports 2 player split screen, but Rocket League, Borderlands and Gears of War are all Unreal 3 I think. |
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I think it’s more that split screen is almost exclusively the domain of ‘party’ games these days.