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by hospitalJail 1085 days ago
This isnt exclusive to NG.

This phenomena exists for seemingly every IP. I'll give video games as an example because it seems so clear cut and many people experienced this cycle already.

>A company starts out relatively small and is able to turn a profit or attract investment. They continue to be relatively unknown.

>The company releases their first breakout hit (Halo, Morrowind or Oblivion, Zelda OOT). The employees who worked on this have been at the company for about 5-10 years.

>The employees of the company are excited about how their hard work paid off, and are excited to expand on their previous success with their coworkers and teams. Their second hit is on par, or exceeds the previous release. (Halo 2, Oblivion or Skyrim depending on if you though Skyrim was a great game, Zelda Majoras Mask) The original employees mentioned now have worked at the company for 10-15 years.

>The downfall begins, between poaching, rivalries, promotions, opportunistic new hires, the teams are transformed.

>The next release has mixed reviews. The hype machine and the backscratching between reviewers and producers(Driver3 scandal as a proven example) leads to favorable reviews despite something being wrong with the game. Many users are less impressed, but those obsessed with the IP at this point are fine to ignore flaws.

>The following release is nothing like the breakout hit, but the IP fans continue to buy. At this point the company has been sold, teams have almost 0 original workers. These are different products, with the IP skinned over the top of them.

>The IP fans continue to buy each product. Some will be optimistic, some will be pessimistic, doesnt matter, they will continue to buy.

4 comments

Zelda's not the best example of this-- their mainline releases are fantastic as ever.
Nintendo was also already a corporate behemoth by the time OoT came out.
That is the larger organization, there are microcosms inside each company.
But OOT was a AAA title already, and there were already several wildly successful Zelda games before OOT too. There's so many reasons why Zelda is, if anything, a counterexample to this phenomenon.
I wondered about that line too. As big a hit as OOT was, it just barely beats LTTP once all the re-releases are considered. The original NES game was comparable. Link's Awakening (1993) stopped just short of 10 million, beating them all.

Then there's Breath of the Wild (2017) running laps around them at 30 million. The sequel just came out and it's already at 10 as of numbers released in the first week.

To me they are just examples for demonstration - not absolute fact.
You might be falling into the

>The IP fans continue to buy each product. Some will be optimistic, some will be pessimistic, doesnt matter, they will continue to buy.

Source: I'm one of those OOT/MM fans. But admittedly so, the 2D Zelda's were great. I imagine these were different teams that peaked at different times. Windwaker was most definitely a game 3 for me, with TP being a game 4, with all the signs of a game 4. Now we are getting average-mediocre open world games with Zelda IP skinned on them. Its hard to say BOTW is anything like Majoras mask who had somewhere between 7-10x more unique enemy types. This one and Blizzard(Starcraft/warcraft/diablo) hurts the most in retrospect.

This is a bit of a reach. To a very large many, the two most-recent Legend of Zelda games are the two best that have ever been made. Nintendo has not been afraid to change what the game even when it initially upsets people (Windwaker with the 3D cutesy feel) though the subsequent sentiment is almost always incredibly positive in retrospect. BOTW isn't like Majora's Mask anymore than Majora's Mask was like A Link to the Past.

It is OK for things to change, even if unfortunately your tastes don't change with them.

>the two most-recent Legend of Zelda games are the two best that have ever been made.

Idk man, I glanced at /truezelda the other day and it seems like TotK has ruined BOTW for people. I was already disenchanted about 20 hours into BOTW, climbing yet another green hill to see another green hill with the same enemies as the last hill. I did beat the game with 70 or 80 shrines. I dread shrines.

I admittedly played every zelda, despite ragging on them. I am said IP fan.

I just want a 3D Zelda game with interesting biomes, multiple enemy types, fun puzzles, etc...

We got a open world rpg with Zelda skinned on it. It would be nice to get a classic 3D Zelda game and call this one something else.

I have doubts BotW would have gotten great reviews if it was released as an xbox game with different characters.

I don't think a place like /truezelda would capture common sentiment, do you? This is a place where there will be stronger opinions, more engagement, and more nostalgia too.

At any rate, I don't own a Switch, I've only played the games with my nephew. I'm only observing the commentary I see from friends and family around me, and the less Nintendo-dedicated reaction.

Side note: have you played Tunic? You may like that!

Lenna's Inception, too.

https://lennasinception.com/

BOTW and TOTK are two of the highest rated games of all time. If you want to persuade people of your case, you would do well not to use a hot take as your example.
>BOTW and TOTK are two of the highest rated games of all time.

This was mentioned as a backscratching thing.

I guarantee that I, and most other people who fawn over the two newest Zeldas aren't doing so because of manufactured hype.
That is a strong claim. Especially when Nintendo marketed to us as a child.

We might just be accepting it because we have nostalgia for the characters.

I remember people saying TP was the greatest game of all time. That aged poorly too.

Use DICE and the once-legendary Battlefield series as an example.
yep... you start with passionate founders who were the key to success, and then water them down with company growth
The story of Battlefield, only now the clueless newbies they hired to underpay & make it believed it must be a Battle Royale.