Hacker News new | ask | show | jobs
by Vermeulen 1092 days ago
There are already successful Steam games known to have used AI art. And this is only in the cases of the developers publicly admitting that.

High On Life used Midjourney for it's ingame posters - https://store.steampowered.com/agecheck/app/1583230/ - https://www.thegamer.com/high-on-life-ai-generated-art/

And Firmament https://store.steampowered.com/app/754890/Firmament/ - https://www.pcgamer.com/firmament-ai-generated-content/

So is Valve now going to remove these games off the store? This seems like a very terrible way to handle this - they need to make clear rules and make a public statement, not just start banning apps that they sense use AI art.

2 comments

Can you explain to me how "you must affirmatively state that you own or have licensed rights to the training data (and if you're lying, the legal responsibility is yours and not Valve's)" is not a clear rule?

And yeah, they should kick those games off for using copyrighted materials that they do not own.

This is a rule developers are just finding out now from a game getting rejected. Pretty major deal if multi-million dollar budget games like High On Life should now be banned (even worse if they don't ban it now, making the rules unclear). It should have been a public statement, with a clear change to their developer terms.
No, the developers just need to “affirmatively confirm” that the own the copyright on all the works in Midjourney’s training set, and they are good.
I'm sure some indie studios will sign whatever, but as soon as a large studio uses an public model Steam will have to roll over on this one.