| It didn't really start that way! (= For me, it didn't feel polished until few patches in... Necromancers, and Challenge Rifts, and Seasonal Content were what made Diablo 3 for me. At launch, D3 was pretty dull. We ran through it, and were bored a day later. All it really had was Adventure Mode, and most of the sets were relatively weak. Farming was just slow and tedious. Never felt rewarding to run around a low-density world map... the abilities and speed tuning was just off. To be honest, it was pretty boring. A lot of people quit after getting to max level. Diablo was always a "dungeon grinder" but the grind just wasn't enjoyable. Like at all. At launch the grind just sucked. There was this quirky little auction house, but it felt like a bolt-on after thought. I don't think anyone really used it. Over time they really sped up the game play considerably with high-density Rift maps. All the set synergy, and class combo synergy, started to kick in. Adding The Cube, and The Vault, and a bunch of fun little things that sped up the game. Arguably, inventory management didn't get "slightly less crappy" until fairly recently -- maybe a year ago? I forget when they added Search. So yeah, like now it's polished. But 11 years ago at launch it certainly had some rough spots! |