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by dimgl 1093 days ago
> You get posts by people who say, my game is as good as game X or game Y and had new features.

A majority of the time, this just isn't true. I'd like to see a single example of a game that wasn't successful but was legitimately a good game.

And yes, I think making a completely derivative and uninspired game that works well is not the mark of making a good game, even if it technically works.

1 comments

Being in the industry, I think I could give you a hundred examples of games I consider very good but not successful. Typically the reason why people think that is because the good games that are unpopular are obscure. I used to think the exact same thing before I did it for a living. You would counter that they aren't "good". (What does that even mean?) It becomes a circular argument. Good = successful, unpopular = not good.