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by mrkurt
1090 days ago
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I don't want to sound flippant, because this is hard as fuck, but the profitability path for us is reasonably simple: have good unit margins, attract customers, help them grow. We have good unit economics. The riskiest, most terrifying thing we've done is start with our own hardware. For dev focused infrastructure, what we need to do is attract a lot of devs, get them to take us to work, and then help their employers build better stuff over a long period of time. This takes _forever_ because companies-with-procurement-processes are designed to not buy critical infrastructure from startups. It's working for us so far, even if it's not for you yet. |
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> there's a market price for this stuff and we don't have pricing power.
> We couldn't raise prices for VMs even if we wanted to
> the profitability path for us is reasonably simple: have good unit margins
How do these square up? How can you reliably maintain good margins if your competitors set your prices? And your competitors have the scale to, for instance, design and manufacture their own hardware rather than buying off-the-shelf chips.
I would think the key would be not to accept being a commodity whose prices can be directly compared with other hosters.