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by atulvi
1095 days ago
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This is a wonderful idea for an online game. But this can be improved.
One human should be assigned impostor pre game. He should be awarded points if he successfully deceives the other human. Overall quality of responses will improve and it will be harder to tell them apart. |
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Them: Glad to hear that! Tell me more.
Me: About what?
Them: Glad to hear that! Tell me more.
Me: OK, you're a bot.
Them: Glad to hear that! Tell me more.
Me: So we're just going to run down the clock?
(They disconnect. I guess bot. I'm wrong.)
The point is, this isn't really an interesting way to deceive people. It's easy to behave like an idiot, it's hard to sound intelligent. Humans and AIs can both act stupid. Only humans can act intelligently (so far). There needs to be an incentive to act intelligently. Otherwise the site owner could make their “AI” only ever say “Glad to hear that! Tell me more.” and then the human partner could always say ”Glad to hear that! Tell me more.” and it would be impossible for the human interlocutor tell which is which.
To avoid this failure mode, you have to provide players incentives to prove that they are human. Like in the game Mafia/Werewolf. Imagine you have a chat room that is filled with 3 humans and 3 bots. People chat for a while, then everyone votes on a person to kick from the room. This would be more interesting because now the humans will be eager to prove to each other that they are humans. The bots can spam "Glad to hear that! Tell me more." but that will just get them kicked.