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by ChuckMcM
5230 days ago
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I find these sorts of events fascinating. Blizzard does have quite the money machine with WoW. Even a paltry 10.2M subscribers, assuming the adjusted monthly income per subscriber is $10 that is $102M/month in revenue from that franchise. The interesting bit is that to make that count they really need a good operational plan with respect to their infrastructure. I got a peek at their infrastructure early on because the company where I worked (Netapp) was trying to sell them filers for their Oracle instances which were running the game. And the game is essentially a ginormous database being updated constantly based on player actions. What we saw was a very complex (and expensive) infrastructure which was clearly built expediently. I would think that over time they would have been working to refine this to something more manageable (and cost effective). Ultimately, there is a 'killer' persistent world infrastructure architecture for this sort of traffic. Would be a good research topic for a thesis I suspect. |
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