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by fla 1083 days ago
EVE Online
1 comments

I believe they shard each sector and their inability to sub-divide their hosting on a sector level has created their infamous timewarped battles?
Well, at the smallest level (if I recall correctly) it's a single solar system; they have a few beefy servers on stand-by, one is always in use for Jita, the main and most active trading hub, and others can be spun up and a whole solar system transferred over if it gets busy. And as someone else pointed out, you can organize a large fight in advance so they can transfer it over.

But there's the bottleneck, because they can only do the calculations of ship movement & actions on a single node. I'm sure it's been optimized to no end as well. IIRC it's written in Python, but that's not going to be the main performance bottleneck.

I have only the smallest of clues about distributed systems, the only way they could scale it up is to somehow make it so they can run a single solar system or cluster of ships on multiple servers, but for that you get the overhead of inter-server communication or you need an asynchronous, eventually-consistent game instead of something realtime.

Yes, so in that sense it's sharded. In another sense it's all one server, as you can warp between different systems and meet all the players there in the game. Everything is run on one giant server.

Not sure how it is now, but back in 2014-2016 you could inform them of big battles ahead of time for a specific system, at which point they would, in their own words, reinforce the node (moving that particular system to its own allocation of resources). This often was the difference between being able to duke it out in an epic space battle or wait for the system to load while everyone lagged to death.

Pretty much. Once you got to 1500+ fleet fights it would originally just drop lots and lots of player actions on the floor as could not cope.

Time Dilation came in to run at 1/10 game/real time ratio, allowing fights to scale better and be a less frustrating experience for participants

EVE had some 2020 Guinness records. I'm sure it was time dilated to all hell but I doubt anyone else has come close to this.

largest multiplayer video game PvP battle (8,825 players) most concurrent participants in a multiplayer video game PvP battle (6,557 participants)