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by alvarezbjm-hn 1096 days ago
Maybe I am too old to have a valid opinion on games, but I saw a unique oportunity for stadia to become a universal anticheat engine.

Since the game CLIENT couldn't be tampered with by the customer, gamers were unable to execute the worst (best) cheats: injection. The gamers could still use reflection cheats, but with added latency.

During the life of Stadia I wasn't aware of any attempt of Google to capitalize on this advantage. Imagine playing Call of Duty or PUBG in a cheat free platform. Simply mind blowing.

3 comments

biggest problem with playing call of duty on a stadia would be the additional lag.

I found that I wasn't able to enjoy my stadia beyond puzzle games. And I have pretty decent internet. There were periods of a few minutes when I would feel things were working great and then I would suddenly get a slight, barely noticable lag when steering a vehicle or aiming a weapon.

Was always just enough to be infuriating. I can't see COD players enjoying that.

This throws game modding out the window if it becomes mainstream. Many games thrive purely off of their modding communities - especially older titles.
It throws out the traditional way of doing modding, there are still ways of making it work.

Unlikely to get your nude skyrim follower mods though.

Mods extend the life of games, which means you aren't buying new games. I've don't think mods will ever be part of the cloud gaming scene. Cloud is the ultimate DRM. Need people to buy the new version of the game, even if it is worse? Remove old game from servers so they can't play it anymore.
Until the developer decides to not publish mods.

And besides, maybe I like nude Skyrim follower mods. Who is anyone to stop that?

Modding is fun, no doubt about it. I enjoy the absurd weapons and revamped textures when I play with trusted friends.

But if I had to choose between having mods or having a guaranteed cheat-free game, I know which one I'd choose and I suspect I'd be in the majority.

The overlap of modding and multiplayer is small and usually for coop-ish games where cheating isn't a big deal. Most big modding scenes are for single-player games.
the problem is that the kind of games that warrant anticheat also can't cope with the increased delay (nor predictive inputs).