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by jstepien
5228 days ago
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I'm intrigued by the 0.8 GB difference between the x64 and the x86 build. It's even more interesting given that this difference must be caused solely by different machine code, which, by its nature, shouldn't pose a big challenge for compression algorithms. Assuming that 32 extra bits per pointer and a different instruction set aren't enough to generate such such an increase in size, I'm wondering what might be the reason. Extra binaries and portability-related code for for 32-bit compatibility? Any ideas? |
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