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by seanthemon
1095 days ago
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I agree, I think another part of it is accessibility to tools and content. Same thing happens with gaming to an extent, when tools became more accessible, so did the content, but the quality dropped significantly, even among AAA games. I think music suffers even more so because we're all so tuned into having the best at our fingertips that if a single moment in a song isn't to our liking we can skip and forget about it completely - i think this fuels the fast-short song market, easier to saturate with many short songs and get listens rather than to work/slave on a longer more intricate piece. Back in the day, mixtapes with songs were slaved on and cherished, today slaving over something is seen as a negative quality. |
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I do sometimes worry about this. Some of my favorite songs growing up were ones that I didn't care for initially but which grew on me only after listening to it repeatedly. Now it's easy to dismiss anything that doesn't hook me right away. Thankfully albums are still being released, and you can force yourself to listen though them, or keep more of the "meh" songs in your playlists for longer periods of time, even adding them back into rotation after a while.
I don't think I'd give up the variety we have now though and go back to only having what songs are pushed at us through top 40 radio or the limited selection found in local stores. I get my music now from countries all over the globe. Finding old stuff all the time I'd never heard and new things just released.
We can still invest in the music we listen to and be rewarded. We just aren't forced to, so it needs to be deliberate.