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by elcritch 1092 days ago
I think Nim is a bit younger, and took a while to find it's core features. It also now has better support for multithreading with arc/orc. It has a chance at slow and steady growth. It's maybe not the best at anything though it is well rounded, but mainlyfor me brings back a joy in programming.

Nim has excellent C++ FFI. It's not perfect, but capable of wrapping C++ templates, calling constructors, and virtual methods. Though it can be a pain dealing with inner template types and consts. Here's a larger example of C++ interfacing with Unreal Engine: https://github.com/jmgomez/NimForUE