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by frithsun
1088 days ago
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I'd like to create one with basic and obvious gamification integrated into the design. Every aspect of my child's life is intensively, scientifically designed to be addictive and hyperstimulating except learning. Then we're back to digital flash cards that somehow manage to suck even worse than analog hand written flash cards. Not beating up on your early demo. Solid foundation. But please try to imagine a child using it and enjoying it. And whatever design decisions that implies will probably serve us adults better too. |
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This is a point where I’m not as well-versed. Would love to hear any recommendations for study games that you might find useful.
As a side note, this is more targeted at an older audience, i.e. ~16+.