Oh hi Zeno. Don't get me wrong, I love your game a lot, and have played it a lot. I also agree that a lot of very popular games have some pretty severe flaws, though they're often of a different nature.
Anyway, when it comes to Hyperrogue's flaws:
1. The menu is incredibly weird and difficult to navigate. I know a few people who never even knew that certain options existed, since they were hidden a few menu options in. I sometimes have to search for stuff if I didn't start the game in a while.
2. Sometimes there are areas which are rather monotonous and easy, and where you'll be tempted to just 'race' through the area by using scrolling as your main movement method. This works great, until it doesn't, because RNG decides to spawn two enemies in the worst possible locations and you're suddenly locked into a game over. Misclicks can also result in an instant game over, and they happen now and then. In theory it'd be possible to just take things slowly all the time, but this can quickly get really boring when covering large distances. The princess quest is a good example: Very cool idea, but the actual quest gets very tedious. Because of the nature of the area you have to play slowly, but it can be a long, long distance until you actually reach the princess.
tl;dr: Dying with 100+ treasures in Hyperrogue is frustrating since it can happen out of nowhere, and avoiding it would force you to play incredibly carefully and slowly, and/or to avoid some of the more interesting/dangerous lands. If you die you have to start over from scratch, but the game imo doesn't really benefit much from that, and it just forces you to redo the early areas of the game, which isn't that compelling, since the gameplay in these areas is always going to be the same.
Well, there is "casual mode" which makes Orb of Safety saves permanent, and also the "Orb strategy mode", where a single instance of carelessness of bad luck should no longer end the run (but it makes the game harder in some other aspects). People complain about the menus, although it seems that there are just too many options to make all of them easily discoverable...
Anyway, when it comes to Hyperrogue's flaws: 1. The menu is incredibly weird and difficult to navigate. I know a few people who never even knew that certain options existed, since they were hidden a few menu options in. I sometimes have to search for stuff if I didn't start the game in a while.
2. Sometimes there are areas which are rather monotonous and easy, and where you'll be tempted to just 'race' through the area by using scrolling as your main movement method. This works great, until it doesn't, because RNG decides to spawn two enemies in the worst possible locations and you're suddenly locked into a game over. Misclicks can also result in an instant game over, and they happen now and then. In theory it'd be possible to just take things slowly all the time, but this can quickly get really boring when covering large distances. The princess quest is a good example: Very cool idea, but the actual quest gets very tedious. Because of the nature of the area you have to play slowly, but it can be a long, long distance until you actually reach the princess.
tl;dr: Dying with 100+ treasures in Hyperrogue is frustrating since it can happen out of nowhere, and avoiding it would force you to play incredibly carefully and slowly, and/or to avoid some of the more interesting/dangerous lands. If you die you have to start over from scratch, but the game imo doesn't really benefit much from that, and it just forces you to redo the early areas of the game, which isn't that compelling, since the gameplay in these areas is always going to be the same.