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by falsenapkin 1091 days ago
I've been using Discord since 2017 and in that time I think I've literally never accidentally joined a voice channel? The app even prompts you if you're sure about joining under some circumstances.

GP is right, frictionless voice channels is a killer feature. Maybe a toggleable prompt or some other feature to prevent accidentally joining can be an opt-in.

3 comments

> I've been using Discord since 2017 and in that time I think I've literally never accidentally joined a voice channel?

I've also been on Discord since 2017, and I've done it many times. Especially on servers which put voice channels right next to text channels. And I'm not the only one either, judging by another comment[0].

[0]: https://news.ycombinator.com/item?id=36439417

> The app even prompts you if you're sure about joining under some circumstances.

The app is even worse! It brings a full-screen pop-up and if you haven't granted Discord microphone permissions, it will bug you, every, single, time.

Maybe ask the server admins to make a voice channel category and then not only are text/voice separated/grouped but you can collapse the voice category when not using a voice channel. I really just don't see this problem, it's not even that I haven't done it but also I don't see other people doing it. To be fair though, like half the servers I'm active in organize their channels in this separated way.

Anyway, I think opt-in for some kind of friction makes sense.

Part of the issue here is that historically, audio channels didn't have any association with text channels, and so you'd find setups where people would pair them up and interleave them.

Nowadays each audio channel has an associated text channel, making it a lot easier.

Yeah, it's obvious - just have a user setting: "Join voice channels without confirmation". Requiring confirmation should be the default, to prevent users from accidentally joining.
At least on all the commercial platforms you can now say that specific apps don’t have access to the microphone so this is a fixed problem.