|
|
|
|
|
by Ardon
1096 days ago
|
|
It's also a forward-looking move, if everything moves to Vulkan than open-source driver efforts can focus on Vulkan instead of trying to do both Vulkan and OpenGL. > If OpenGL is maintained as a fallback, then how does adding Vulkan and keeping OpenGL simplify the code? Well it doesn't right now, but can in the future because it opens the door to dropping OpenGL entirely. |
|
That's my concern, because it contradicts "We have OpenGL as a fallback, so compatibility can effectively be ignored"