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by TheSpiceIsLife
1098 days ago
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The company I work at has a smoking-cessation VR app, takes 5 minutes for some people to go from decades of unbroken addiction/40 smokes a day/first smoke within 5 minutes of waking, to not even being able to think about smoking. Emphasis mine. This is a meaningless statement. I argue the only valid statistic is x% remain non-smokers at y years, something comparable to other methods. And even if your company’s method does turn out to be statistically significant, that doesn’t necessitate everyone owning the device, only the clinic needs to. |
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I thought about this a while back, you could definitely do aversion therapy treatments potentially more effectively with a VR setup.
> that doesn’t necessitate everyone owning the device, only the clinic needs to.
If this approach works, then it will be super widely adopted as it costs insane amounts of money to drive behaviour changes right now, and lots of health services would be interested.