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> The slice in Go is more or less equivalent to &[] in Rust or std::span in C++. Not really, because they are mutable, they can mutate the underlying memory, and they can re-allocate. They are a weird mix of &mut []/Vec or std::{span,vector}. In contrast, a Rust &[] can may the underlying storage (if it's an &mut []), but cannot spin out a new storage on its own and start a new life without a backing structure – and I'm not utterly familiar with std::span, but I would wage the semantics are close. Go slices can, which is why they are always tricky, especially for beginners. Not only does = not really do what is intuitively expected, not only every beginner will be bitten in the ass by forgetting the `x =` in `x = append(x, y)`, but it is impossible, when calling a function expecting a slice, to know if this function only wants a view on some memory or actually expect to modify it; a capital difference that is very clear in Rust or C++ type systems. |
If you talk about how Go slices are tricky for beginners, but you cite C++ as some kind of gold standard against which Go should be compared, then I think you’ve lost the plot—C++’s type system is a complete and utter trash fire for people who are new to programming. Rust, as well, is very difficult for people to get into. Even the Python semantics for lists get people tripped up all the time.
I bring this up because there is no language that gets things right for beginners and still provides the tools which professional programmers expect to have. And if you want to pick an example of a language that is particularly bad for beginners, C++ is it. C++ is shit for beginners. Complete shit. I bring up the Python example because it’s something I’m always explaining to people who are learning Python—Python is ok, but slicing in Python creates new arrays containing a copy of the slice's contents.The nuances of how references and values work is something that you have to work through, and then you have to come to terms with the conventions for the particular language you are using. IMO, Go’s slices are fine… you really just have to be careful about aliasing a slice you don’t own, but then again, that’s true for languages like C++, Python, Java, and C# as well. Rust is the only one that’s really different here.