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by nateroling
1100 days ago
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The problem with these kind of pixel-perfect, inspectable design tools, is that there's no distinction between important details and unimportant details. For example, if our app uses a letter-spacing of 1.2 for all the body text, and your Figma design uses a letter-spacing of 1.25, is that important? Or is that a mistake? In something like Figma, being consistent is difficult for designers. But in code, being consistent is the default — exceptions are hard for developers! There's a fundamental mismatch that just ends up being painful all around. "The map is not the territory." Trying to get a design doc to 100% accuracy is often a waste of time. Design tools need a way to specify which details are important, and which are not. |
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