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by jedharris
1098 days ago
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The top comments miss the big driver for the first couple of years: business applications that are remote and/or collaboration heavy. I think these can easily drive more demand than Apple can fulfill in the first few years. Such applications are very price-insensitive. Also the military training applications are potentially enormous. The cost reduction in training with simulated environments is huge, there's already a lot of DOD investment in this. I don't know how quickly this will ramp up, though. |
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I don’t think Apple spent any time at all talking about games during the launch. This is a general computing device not simple an entertainment one. Nor is it a mass market product like a Quest 2 (yet).
But yeah $3.5k is not a lot to spend for businesses either.
I could see every music producer wanting one as soon as some production software gets VRized. And some novel synth UIs get invented. $3k isn’t much in the Music gear world.