One brings into existence games that probably wouldn’t have been made otherwise - and the investor takes the risk of the game bombing.
The other is primarily to deny the competition access to long running popular franchises - and is practically risk free since those franchises are almost guaranteed to print money.
One brings into existence games that probably wouldn’t have been made otherwise - and the investor takes the risk of the game bombing.
The other is primarily to deny the competition access to long running popular franchises - and is practically risk free since those franchises are almost guaranteed to print money.