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by fileeditview 1095 days ago
Well I actually do quite some digging myself. I like certain niches that are not really mainstream (e.g. roguelikes). However I never found a game where I thought this should be a bestseller and it wasn't (compared to the audience).

Now I sure still might have missed some.. however I am convinced that games that are truly exceptional will be successful. Because they are (still) rare. Good is not good enough. I stand by the fact that this is not a marketing issue. Of course you need some exposure.. if you never release a gem and never show it to anyone of course it won't find an audience.

1 comments

>I am convinced that games that are truly exceptional will be successful.

To be cynical, I think the last "truly exceptional" indie I played was Disco Elysium, and before that Terraria and Minecraft. If that's the bar than there is basically zero way any game can be successful. "truly exceptional" for me are once in a decade experiences that either flip the industry on its head or make me consider my own life perspectives. Not many games do that (nor do they need to, especially on a price point of $0-20).

Thankfully I'm wrong and there's plenty of "good games with good success". and even "mediocre (IMO) games that went viral). But I've also seen plenty of "good games go unnoticed". But if your POV is "good isn't good enough", then we may be talking past each other, or have different scale. I think 'good' should deserve a few thousand sales and a few mumbling on social media. Not exactly a high bar these days, but one so many indies still can miss.