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by wokwokwok 1100 days ago
Come now, this is complete anecdotal nonsense.

Unity had unreal are both excellent million $$ packages you can use for free(ish) that come with integrated editors and asset pipelines, massive plugin/package ecosystems and even one click playable templates.

What more do you want?

It takes too long to open the editor? Cry me a river! What do you want, a lean editor / hit code reloading / functional code only / truely free? Look at bevy or Godot.

I mean come on, this is the golden age of indie development for games, where literally anyone can make a game in like a days effort following a YouTube tutorial.

The tooling is bad. Pppohhfhfhfhfhttt.

This is like some saying they don’t use the internet because the speeds are too slow when they don’t have a free optic fibre literally from the provider to their door step.

3 comments

Kind remind that the audience on Hacker News are Vim users who prefer a custom X Windows manager with a tile layout for four terminals.
The tooling is great, don't get me wrong. But as soon as you need to do anything that slightly deviates the norm in Unreal engine, you're constantly butted up against broken features, or terrible performance. I can't count the number of times we had to fix a feature or some silly performance problem that was broken in the engine itself.

The latest of which was Iris (to be fair, it is in an early state, but it is a major improvement to ue4's replication), there are some baffling design choices that deliberately made it way harder to make custom serializers for networking.

It's not all sunshine and rainbows. It mostly depends on if you walk the well trodden path or not.

> I mean come on, this is the golden age of indie development for games, where literally anyone can make a game in like a days effort following a YouTube tutorial.

Yeah but will it be good? I'm betting on no.

That's because game design is an actual skill that needs to be cultivated, just as much as prose writing technique or cinematography or whatever.

Making game software is only half the problem, everything from high-level concept to tweaking spreadsheets is a genuine craft that is often neglected.