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by herbst 1100 days ago
The tooling is a rabbit hole. Unity gives me the creeps and unreal (afaik) still doesn't work on Linux. However:

Löve is super fun, lua is cool but at some point it gets tiring to get more advanced things working. For 'simple' things you can't go wrong.

Haxe is amazing (I learned flash after it was dead o.O) several different frameworks to choose from, many plugins kinda dead but still big community. Compiled to everything you need, some Frameworks even have console targets.

However this coming from someone who hasn't released a real game yet.

4 comments

This brought some flashbacks : I worked with a Linux developer on a small binaural game prototype over 8 weeks. He spent those eight weeks comparing tools and beginning to hash something out in assembly which he didn't finish. We made a custom C# wrapper for the spatial sound in " Unity " instead.
Unity used to provide a UnityHub.AppImage (used for licensing and version management) that with enough duct tape worked on non-ubuntu distros. Now they maintain their apt repo to ship UnityHub and anything other than Ubuntu 20.04 is not viable for getting things done.

Unreal just provides the source code and you compile it yourself, and there are community solutions for different distros.

Unreal does work on Linux, I'm currently using it on arch
Unreal works fine on Linux. M1 silicon too.
Does Unreal actually work “fine” on M1 Silicon? I very recently installed the latest version on my Mac Mini and it seemed to perform pretty poorly, even with a mostly empty scene.