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by Solvency 1096 days ago
Similar to this is there any example of someone building an entirely "new game" by changing the front-end client and assets so heavily that it literally becomes a different story/world/lure/characters? Essentially a total facade reskin?
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League of Legends, Dota 2, and Heroes of Newerth were all directly inspired from a Warcraft III map mod, Defense of the Ancients. Multiplayer Online Battle Arenas, MOBAs, are now an entire genre.
Of the 10 most popular multiplayer games in 2023[0] seven of them owe their core mechanics to mods / flashes of brilliance from a handful of amateurs.

A more or less correct history of their origins:

- Four of the games on that list are battle royale games, which started life as a somewhat popular Minecraft mod and really took off with "Battle Royale" - a mod of "Dayz" which itself is a mod of "ARMA II". It's mods all the way down.

- Two are tactical FPS games, which owe a huge chunk of their mechanics to "Team Fortress" a Quake mod and "Counter Strike" a Half-Life mod.

- One is a MOBA, which started life as "DotA", a Warcraft III mod.

Of the other three, one is Minecraft. Created by a solo dev, and I expect its moddable nature has helped its multiplayer popularity significantly.

One is Roblox. Created by two devs, and is itself a game creation system.

The final one is Genshin Impact - something of a an outlier in terms of team size and genre origins.

[0] https://twinfinite.net/features/most-played-games

I vaguely remember a mod called tower defense which we played on LAN, I wonder if that was the inspiration.
I've never played the map, but Aeon of Strife from Starcraft is a custom map that has the origin of Dota mechanics... and the Protoss Photon Cannon brought about some earlier versions of Tower Defense custom maps.
Bungie's Myth II supported extensive modding (everything defined in the assets), so there's many total conversions that have been done.