| I find it a little odd that he spent so much time haggling over a $50 tool that is obviously providing a lot of value to him. The response from the vendor (about it being hard to make money to pay his developers when selling a fairly niche tool) resonates with me, though. I built a fairly specific-use tool on the side last year and started selling it on the Mac App Store. I found that prices weren't very elastic, and I had to drop the price down to $2 to sell very many copies. Even then, people think I'm some big company selling this software, when the revenue I generate from it isn't nearly enough to pay my bills, much less hire others to work on it. Even last year when I spent a while in the top 5 in dev tools, I wasn't netting more than $25 per day. Ultimately, I think the app store concept is really cool and will be a net positive in the long run, but I wonder how many useful tools will fall through the cracks because buyers have been conditioned to think that a $5 app is "expensive", even though it isn't nearly enough to support some tools. |
Spending $50 saves me a lot of time and frustration. Also, it is much cheaper than writing the software myself (which I was seriously considering). I'm more than happy to pay that.
I also hope that because the software is well priced, the company won't feel a need to diverge into multiple half-baked products. I've seen that happen to Ironic Software (Yep, and afterwards Leap, Deep, Fresh), I'm seeing it happen to IcyBlaze (iDocument, and then Sparkbox). I'd much rather see a company develop ONE well-supported and polished app than diverge into multiple bug-ridden ones.