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by CobrastanJorji
1103 days ago
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There's a fascinating trade-off there. Diablo (and much more so its sequels) was focused pretty hard on replayability. After beating the game once, the player is encouraged to play the again with the same character, continuing to level it up. Keeping some content back for those later playthroughs is a way to make the second or third trip through more interesting. The very nature of the randomly generated levels is a big part of this. Games like Witcher 3 or Skyrim, on the other hand, are focused on one single, giant play session, chock full of content. You should be able to do nearly everything (except perhaps choosing a build) the first time. The exceptions are choices in particular quests, which need to have different results so that the players have a feeling of agency. |
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To the point that you need to play chapter 2 twice to get the whole story.
Then Witcher 3 went more mainstream.