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by ramses0 1104 days ago
Read through the Super-Mario analysis, but refer to the all-caps table down below as you're reading. (HERO, NEO, BAD, DRAKE)

They're basically analyzing "tropes" (common storytelling patterns), and doing something similar to advanced procedural dungeon/level generation: https://www.boristhebrave.com/2021/04/10/dungeon-generation-...

...at least this appears to be a first cut at defining a vocabulary for the storytelling aspect of the problem.

They refer also to other "Key + Door == Progress" aspects of procedural content generation (ie: make a zone, place a [locked] door to another zone, place a key within the original zone and then recurse).

All told, a very interesting area to explore.