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by JD557
1098 days ago
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> You can even tell that from the quality of Quake's levels which start with beautifully crafted and intricate levels, and as you approach the end, progress into "whatever, let's just ship it, this is gonna sell" kind of levels that were mostly just filler to pad the play time. This rings really true to me. I only had played the shareware version of quake and only recently played the full game, and the second half really felt like padding. Some gimmicks in particular were really overused later on (I specifically recall that at a certain point I could just tell "There's going to be an ogre hidden in this corner"). I'm not sure if there was also some other reasons - maybe they decided to use some of the best designs for the shareware, maybe ran out of space for more enemies or maybe there's just way more nostalgia for the first levels - but I'm happy to see that some people share a similar opinion. |
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