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by fatline 1101 days ago
The amazing thing about QuakeLive is that it initially ran in a browser window. I'm not sure how it was implemented, but it was amazing and it supported Mac and Linux as well. I wonder why they then decided to make it into a Windows only desktop app.. :-(
2 comments

I'm pretty sure it was just a browser plugin. So probably native code unlike nowadays when you can get proper 3D with WebGL.
Yes, it was a plug-in. The game was released simultaneously too early for WebAssembly, and too late for the masses who might have liked it
> The amazing thing about QuakeLive is that it initially ran in a browser window.

The performance was complete dogshit. Just simply awful. I had modern hardware at the time which ran both the original Q3A and ioquake3 at hundreds of fps if uncapped but QuakeLive in browser burned my computer up for sub-60 fps even with the graphics turned down. Unplayable. Not to mention they dropped Linux support. QuakeLive made me quit playing Quake. If I sound bitter about it now, you should have heard me then.