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by taeric
1106 days ago
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Thinking of graphics, though, i would assume most of that is in the GPU side. Simulations do make sense, but I see games like Factorio still focused on single thread first. And then look for natural parallel segments. That is all to say that millions of events still feels like a lot. I am not shocked to know it can and does happen. |
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So the game would have to be programmed so that conveyor belts and train tracks can be placed at region boundaries and that there is a hidden buffer to teleport things between regions. Now you need an algorithm to divide your graph to both minimize the imbalance between the number of nodes in the subgraph but also to minimize the edges between subgraphs.