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by atomicfiredoll
1102 days ago
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I've been very skeptical of gamification ever since seeing a marketing agency constantly pitch it as a way to increase user engagement and sales. Now it's a red flag that makes me ask, "what are you trying to manipulate me in to buying or doing?" The experience has been impactful enough that even I stopped caring as much about "achievements" in actual games. Duolingo is interesting because it shows me I'll still engage with gamification if my goals align, but all those mechanics become a bit heavy. When I want flashcards and grammar lessons, getting a game to manage pushed me away. Then, when I realized our goals didn't align due to Duolingo's ceiling, it didn't seem worth being pressed to such an uncomfortable degree. I won't let myself be mentally abused by a cartoon owl. |
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