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Ask HN: AR/VR Learning Path
3 points by dojitza1 1104 days ago
Given the apparent quality of Apple's product and at least one other big player heavily invested (Meta) I am convinced that AR/VR will mature and become mainstream during my working years. How do I best prepare myself for the opportunities that will arise?
1 comments

Learn 3D modelling. It's hard to say what future interfaces will look like, but you should definitely learn the asset creation pipeline.

I've been using Blender for close to a decade now and cannot recommend it more. If you spend a few hours a week practicing your 3D modelling, you will be well-poised to start creating content when VR/AR adoption kicks off. Another safe bet is WebXR, which Apple has more-or-less confirmed support for (alongside Meta).

I feel like most modeling is going to shift to generative contexts where the application provides robust descriptions to the user's client and the client rebuilds a representation of the object that the client is capable of rendering. These descriptors could also be sent and rendered/streamed from remote devices too.