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by hansworst
1110 days ago
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That's right. They use a fully differentiable renderer, which allows them to optimize the properties of this set of 3D gaussians using back propagation / gradient descent. But ultimately what they end up with is an explicit representation of the scene, so unlike NeRF there's no "inference" during rendering. In that sense it's somewhere between a traditional mesh representation and an implicit representation like NeRF or signed distance fields. That's what makes it fast too; they get to make use of the rasterization acceleration capabilities of GPUs , unlike NeRFs which need to be sampled many times along a ray to render a scene. |
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