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by kgm
1098 days ago
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There's a whole generation of games from the mid to late 90s (and perhaps into the early 00s) that's remarkably annoying to play these days because of this issue. The game I've personally tried to get running, every once in a while, is Mechwarrior 3, but it's a complete disaster. The last time I tried to run it, I actually managed to load into the first mission, but the in-game physics were remarkably broken, with the amusing result where the first enemies you face in the game (a couple of little tanks) drove up towards me, hit a little bump, and then immediately rocketed into the sky. At least part of the issue is that the game uses multiple threads, but was designed for systems with a single CPU, with a clock speed that's considerably slower than is present in modern systems. Something about this difference in timing breaks the whole thing in ways which are diverse and inexplicable. Now, this comment thread contains plenty of possible solutions I could attempt, but if it's really a matter of the game relying on something like the CPU speeds of contemporary hardware (not to mention contemporary graphics hardware) then I start to think that I'd need to track down some kind of Pentium 3-era gaming PC to really make it work. |
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https://github.com/tomysshadow/OldCPUSimulator as a random result on the topic