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by drorco 1095 days ago
At the quality of the current output, I think players still easily differentiate between AI generated art and hand-created art. Maybe in future versions this will be less noticeable.

As a game dev, I think at this stage AI can be a helpful utility, but it does not replace a designer's touch for professionally looking games.

2 comments

If these levels were used in a game I was playing, they would not certainly not stand out to me as AI generated. It's possible if I was specifically asked to try to figure out if they were AI then I would succeed, but even that I'm not sure of.
The AI stuff is a style though. I'm seeing it happening now in the art world, where the quirks of the model become part of the appeal of the work. Won't be long until a game with good enough mechanics comes along and blows up I think.
For me the model "quirks", eg. all the mistakes they make, are a huge turnoff.
For better or worse, I agree with your sentiment, but that will probably change. Consider how many kinds of foods and clothing are mass produced; we often consider something made by hand to be precious, and even a higher value, but we have become accustomed to the tradeoffs for cheaper solutions. It may not be our generation, but it's conceivable future generations will be less inclined to differentiate as we do (if only based on the exposure to what this kind of art generation offers at an early age).
I'm not convinced this is true. The economics of cultural production are far more winner take all than the economics of food and clothing production. Higher quality work gets more of the limited attention in that economy. AI work is doomed to fail because of this dynamic.
Everything gets re-appropriated by art, from mpeg frame skips to messy bedrooms.

Many of the quirks of our technology, like audio distortion for example, quickly become key components of certain styles. I remember as a child growing up in a funny valley after the acceptance of analogue distortion but before the widespread adaption of digital distortion.

Right now I'm thinking of someone like James Gerde, where the frame-to-frame shifts of AI imagination are part of the aesthetic. I think it's only a matter of time before this effect is matched up with something that makes emotional sense, and then it will blow up.

Using it that way requires intention. Developing that intention is hard to do if all you ever do is pull the one armed bandit hoping for AI to produce what you want.