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by CoryAlexMartin
1105 days ago
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There actually were things of note from the early demos that didn't make it into the final game. For example, the way you created your creature had gameplay implications. Things like limb length, limb count, limb placement, center of mass, etc were going to influence the viability and pros and cons of your creature. However, there were philosophical disagreements between team members and ultimately the decision was made that they'd throw the systemic approach out the window in the name of cosmetic freedom. Personally, that isn't the decision I would have made, because I think the game is more shallow because of it. Maybe it would have made the game less enjoyable for people who just want to make whatever they want with no consequences, but that could have been solved with a difficulty option. |
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The option to be a water-based species didn't make it either.
The game did overpromise and underdeliver, hard.