|
|
|
|
|
by noam_compsci
1108 days ago
|
|
> 1) free and 2) immediate This is an insurmountable benefit. Literally the two most important things when it comes to me buying music at scale. I made a mobile game a while back and composing and licensing music cost me $30,000 for a free to play game. That was the same as 6-months dev salary (devs in Belarus). If I can save $30,000 and have zero delay, I’m just going to do that 100% of the time. The only factor that a real musician can beat on is quality. But let me tell you, with zero marginal cost of production, quality will inevitably be better with generative. |
|