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by noam_compsci 1108 days ago
> 1) free and 2) immediate

This is an insurmountable benefit. Literally the two most important things when it comes to me buying music at scale.

I made a mobile game a while back and composing and licensing music cost me $30,000 for a free to play game. That was the same as 6-months dev salary (devs in Belarus).

If I can save $30,000 and have zero delay, I’m just going to do that 100% of the time.

The only factor that a real musician can beat on is quality. But let me tell you, with zero marginal cost of production, quality will inevitably be better with generative.