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by Andrex
1108 days ago
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It's not that hard, you find an email and you basically do a cold call. I was doing it in high school off Newgrounds (which is full of royalty free stuff too!) If your project is small and free, you're not going to land The Eurythmics. But all those people posting their music online hoping to get noticed? Emailing them, even a cold call, immediately tells them you've listened to their stuff and you like it. Honesty is the best approach. I think OP is onto something. Edit- > but not be 100% sure if I own the rights or not). That's also really easy: stipulate it in writing. Preferably a proper contract but an email agreement is defensible too (IANAL). |
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When it's just me and some apps, I'm writing the background track in an evening after coding the game earlier in the day. If I bring someone else in, now I'm writing contracts (something I'm completely unprepared to do correctly myself, as a non-lawyer). It's too big of a jump for a one-day zero-budget hobby game that isn't very good and only my friends will play. Not when I can quickly cook up something myself using readily available tools.
For a more serious project with a budget, absolutely you find a professional producer, just like you get professional coders and artists. But this isn't that.