|
|
|
|
|
by jeroenhd
1110 days ago
|
|
With the M2 Ultra prices, it'd be cheaper to buy a 4090 than to go the Apple route. With the M2 pro you'll probably still be better off with a 4080 unless you really need more than 16GB of VRAM. I don't know the M2's efficiency for things like machine learning, but the M1's machine learning performance seemed to have been beaten 4-5x by the 3060Ti so I'm pretty sure "more VRAM" is all it's got going for it in ML tasks. |
|
But what I was really getting at is the trouble that game studios have been encountering lately when porting PS5 and Xbox titles to Windows, which is that these games are so reliant on those consoles' 16GB shared memory pool that they perform terribly on PCs. The impact is double, because not only are most GPUs in usage right now anemic when it comes to VRAM (even my last-gen high end 3080 Ti comes up short at only 12GB), traditional PCs also have to copy data between RAM and VRAM. Significant re-architecting for the Windows port is required to work around this.
M-series Macs are much more similar to current gen consoles with their shared memory pool, which in theory could make porting from console to Mac (at least when targeting Macs with 16GB+ of RAM) more straightforward than porting to Windows. While some work would need to be done to support Metal, the two most popular engines already do much of that legwork and the work that remains can be shared across multiple titles.