| People buying desktop computers care about performance and price, not battery life or the fruit logo on the case. You'll find it difficult to convince many people who are not already locked in Apple's walled garden and sense of consumerism around its branding to pay $4000 for such a performance, with limited RAM/disk, and no real path to upgrades or user repairs. > most of these machines can provide better price/performance than most anything else on the market, I agree, for better performance/price though, you wouldn't buy from Apple. (A meta comment: I find it difficult to comprehend how people can become so emotionally invested in a company. Finding an excuse to every single shortcoming of Apple, not leaving any criticism unanswered for them.) |
You can't, because it doesn't exist. Here's a hint -- the price is much closer to $1000 than $4000.
I've been a MacFanatic since December of 1983, when I saw a by-invitation-only demo of a prototype of the 128k Mac, a month before the Super Bowl commercial where Apple officially introduced the thing. Yeah, that famous one.
It took only five minutes of playing around with the prototypes of what came to be called MacWrite and MacPaint (because those were the only two pieces of prototype software available yet) to convince me that this was the future of computing, and that all computers should work like this.
But I'm also a Mac realist. I fully recognize that there are markets that Mac doesn't serve well, like Enterprise. Apple has always understood the workgroup level and served that market well, but as you scale up, they do worse and worse. The fact that the Mac works well in an Enterprise is in spite of Apple design philosophy, not because of it.
And I also understand that there are markets where Apple makes no attempt to serve that market, because they don't consider it worthwhile -- whether I agree with them or not.
I even did a short six month contract working for Apple Retail Software Engineering, where I worked with the team that developed all the proprietary software that the Apple Retail personnel use, whether that's everyone in the stores, or the people back at HQ that are coordinating with the people in the stores.
I delivered a CI/CD system for them, so that they would no longer have to do all the building of all their software on the laptops of the individual developers.
After six months, I had contributed code to each of their main code bases (iOS, macOS, and Linux for their back-end servers) to get the to compile on the CI/CD system, and the rest of my job was done. And in the process, I learned that Apple is a company I am happy to be a customer of, but I don't ever want to work there again.