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by iLoveOncall 1112 days ago
Because the Oculus Rift was demoed in 2012, and in the more than 10 years since then, there has been not even an ounce of indication of a mainstream adoption of anything VR or AR related. Actually, more than that, the last company that massively invested in it, with bottomless pockets, has nothing to show for it beside failure and looks ridicule.

It seems insane that CEOs of the world's biggest companies don't seem to understand the very simple fact that nobody wants to wear a fucking headset all day long.

4 comments

Indeed. I bought a Valve Index and it's great. But other than Half-Life: Alyx there hasn't been any other AAA titles that target VR it's all Beat Sabre level niche games that are fun for a few goes then get old (for me at least).

As you allude to there is no killer app for VR after a decade. Maybe the "Apple factor" might bring some more devs and some fresh ideas but at the price point its at you're still at the "the market is too small" for most companies to ivents in.

It isn’t about wearing it all day long. It’ll have a set of applications, just like the the phone and tablet and laptop have sets of applications, with some overlap.

The difference here from Meta is that Apple isn’t selling a dystopian future where we all spend our time in a meta verse with a “fucking headset all day long” - they are explicitly showing it as in use for certain applications as part of - rather than replacing - reality.

There is a really compelling use case for VR that is under-exploited due to low resolution and heat output of various non-apple headsets:

Driving video games.

Driving in VR is 1000% times better than on a 2D screen, you can actually judge breaking distances, and you feel like you're actually going through the corner.

Even taking this claim at face value, this is too niche of an audience to make VR compelling for investors.
I don't know about the absolute numbers but my general sense is that the market for harder core flying and driving and other simulators has actually declined at least as a proportion of the absolute market in the past 10 to 20 years.
Also flying. Flight simulators and space simulators are a blast in VR.
Adoption sometimes takes that long, we just always forget the predecessors to the devices that made it big (eg the worldwide success of mobile phones was not overnight, and was limited to business people and the rich at first).