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by lapetitejort 1111 days ago
Dark Souls (released the same year as Skyrim) famously lets the player walk into high level zones mere seconds from the starting area. It's easier to find the cemetery than the path up to the proper first area.
1 comments

Oh, that explains why i abandoned the game. Terrible design. It doesn't even tell you what's going on.
Part of the fun is figuring it out yourself. It can feel oppressive at times, but I personally really enjoyed it.
I didn't even realize there was an alternate path, but heard about people say the game was intentionally difficult. Banged my head on the graveyard for a few hours, then gave up.