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by imiric 1110 days ago
I get that, but my point is that it doesn't matter what the initial use case that drives adoption is. Whether the ROI is financial/business, or enjoyment from entertainment, there are early adopters willing to pay high prices and tolerate the poor UX for the tech to improve.

This is clearly Apple's angle with this product. They understand that this is not a mass market product, but are betting on their brand appeal for it to sell well enough to finance later generations.

1 comments

You might be right that it won’t matter in the long run. But I’d argue that targeting gamers and tech enthusiasts is going to make it harder to reach mass market adoption.

For instance, with computers, laptops and cell phones being first and foremost business tools it was common in the early days for those to be provided by the employers. That really played a big role in normalizing their presence around the home before they became mainstream products.

I have a hard time seeing a similar thing happening with these goggles, but I’m far from being an expert in these things.